In Gibsons more recent Idoru, the text gets one over on us once again, in part, by conjuring out of purely readerly (lisible) authority a world which is closer to us in future time and in which the dramas of cyberspace are on a more personal scale, concerned, for example, with the familiar obsessions of young adolescents. Rather than a grandiose consensual hallucination cyberspace becomes more of a place in which (everyday human) memory/experience is inscribed, where it becomes consensual not in the sense of agreed after the fact, but in the sense that I/you/we/they (whoever has momentary control of the console) may impose a memory or experience which we I/you/we/they then actually share not by agreeing to belong within some a pre-existing world, but simply by agreeing to use the same technology. Teenage girls present (Gibson invokes a highly suggestive intransitive/non-reflexive use of the verb) in consensual, electronic worlds created by their own or by acquired software wearing software designer clothing over their more essential or personal electronic manifestations, within consensual VR-MOO-like spaces which they have (co-)designed.