flanagan // search_
mapping transitions proposal
Flanagan investigates the intersection of art, technology and gender.
An award winning media developer and artist, Flanagan has exhibited her
work globally at such venues as the Central Fine Arts Gallery in Soho,
the Guggenheim Gallery Online at Chapman University,Altérités:
Interdisciplinarité & Pratiques "Féminines"
de L'Espace, the Technology Gallery, New York Hall of Science, UCR/California
Museum of Photography, and the Whitney 2002 Biennial. She is also the
creator of "The Adventures of Josie True," the first web-based
adventure game for girls. Her projects have been funded by the National
Science Foundation, the Pacific Cultural Foundation, and the National
Endowment for the Arts.
In her critical writing, Flanagan investigates the connection
between media, technology & culture. She has published articles on
computer games, virtual spaces, and online art works. With interests in
gaming culture, science and epistemology, interfaces, cyberfiction, how
women learn/relate to technology, and aspects of nature and culture, Flanagan's
work explores the cutting edge of new technologies and cultural change.
Flanagan is Associate Professor of Multimedia Design at the
University of Oregon, Department of Art. Before teaching, Flanagan was
a producer of edutainment CD ROM titles and Web experiences at the Austin-based
software developer Human Code, Inc. Her award-winning titles include:
"Nile: Passage to Egypt" & "SkyTrip America" published
by the Discovery Channel, "Schoolhouse Rock: America Rock,"
published by Creative Wonders, and "JumpStart 2nd Grade Math,"
published by Knowledge Adventure. Flanagan's essays on digital art, culture,
and games have appeared in periodicals such as Art Journal, Wide Angle,
Convergence, and Culture Machine, and her co-edited book Reload: Rethinking
Women in Cyberculture from MIT Press.
Flanagan’s Internet work includes explorations into
photography, video, hypertext narratives, interactive activities and games,
virtual environments, VRML (virtual reality modeling language), human
expression and brain activity, ramifications of quantum theory, women’s
issues, Internet identity and avatars, among others. Some of her best
known works are computer programs which can be downloaded and run on a
user’s PC, temporarily turning personal hard drives into visual
art narratives. Her works also include physical art installations, which
make use of digital and electronic media. A prolific artist, some of her
work can be found at: