statement // mary flanagan // john klima // lisa jevbratt // rethinking the visual // event

mary flanagan // search_
mapping transitions proposal

  Mary Flanagan investigates the intersection of art, technology and gender. An award winning media developer and artist, Flanagan has exhibited her work globally at such venues as the Central Fine Arts Gallery in Soho, the Guggenheim Gallery Online at Chapman University,Altérités: Interdisciplinarité & Pratiques "Féminines" de L'Espace, the Technology Gallery, New York Hall of Science, UCR/California Museum of Photography, and the Whitney 2002 Biennial. She is also the creator of "The Adventures of Josie True," the first web-based adventure game for girls. Her projects have been funded by the National Science Foundation, the Pacific Cultural Foundation, and the National Endowment for the Arts.
  In her critical writing, Flanagan investigates the connection between media, technology & culture. She has published articles on computer games, virtual spaces, and online art works. With interests in gaming culture, science and epistemology, interfaces, cyberfiction, how women learn/relate to technology, and aspects of nature and culture, Flanagan's work explores the cutting edge of new technologies and cultural change.

  Flanagan is Associate Professor of Multimedia Design at the University of Oregon, Department of Art. Before teaching, Flanagan was a producer of edutainment CD ROM titles and Web experiences at the Austin-based software developer Human Code, Inc. Her award-winning titles include: "Nile: Passage to Egypt" & "SkyTrip America" published by the Discovery Channel, "Schoolhouse Rock: America Rock," published by Creative Wonders, and "JumpStart 2nd Grade Math," published by Knowledge Adventure. Flanagan's essays on digital art, culture, and games have appeared in periodicals such as Art Journal, Wide Angle, Convergence, and Culture Machine, and her co-edited book Reload: Rethinking Women in Cyberculture from MIT Press.
  Flanagan’s Internet work includes explorations into photography, video, hypertext narratives, interactive activities and games, virtual environments, VRML (virtual reality modeling language), human expression and brain activity, ramifications of quantum theory, women’s issues, Internet identity and avatars, among others. Some of her best known works are computer programs which can be downloaded and run on a user’s PC, temporarily turning personal hard drives into visual art narratives. Her works also include physical art installations, which make use of digital and electronic media. A prolific artist, some of her work can be found at:

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