curatorial
statement / Christiane Paul
Mapping Transitions: The Topography of Searches
One might say that every artwork, in one way or another,
maps transitions: the transition from reality to its representation,
transitions between shades of color and light or different materialities,
between object and space, or the artwork and the audience. The list
could be continued. The context of this exhibition begs the question
if Internet art inherently entails a different form of mapping transitions
than other media.
The Internet constitutes a virtual locality and multi-layered
informational system that seems to be in constant flux and reorganization.
While websites may have a location in that they reside on a server
and have their specific address, the network itself constitutes
an environment with no fixed entry points, consisting of nodes and
synapses that can be reconfigured. The Internet seems to defy geography—a
delineation or systematic arrangement of its constituent elements;
no matter where it is located, any webpage is potentially only one
click away from all the other ones. Electronic links allow an increased
flexibility and transparency of movement that introduces a change
in the perceptual plane of accessing information. Links make it
possible to connect a text or site to the contextual network it
is embedded in, to visualize the network of references that would
normally be separated by physical space. They make relations and
connections accessible and erase or at least challenge the relationship
between text and context: whatever data we focus on at any given
point becomes a primary ‘text,’ embedded in a contextual
web of information. The Internet constitutes a denatured context,
enriching context even as it contributes to making the very notion
of context redundant. This form of ‘contextual’ networked
computer environment was anticipated in the theories of Theodor
Nelson who, in 1961, coined the terms hypertext and hypermedia for
a space of writing and reading where texts, images, and sounds could
be electronically interconnected and linked by anybody contributing
to a networked “docuverse.” Nelson’s hyperlinked
environment is branching and non-linear, allowing readers / writers
to choose their own path, and assemble a narrative. Although hypertext
has by now become a subset of the World Wide Web’s hypermedia
environment, hypertext theory and practice are still crucial to
an understanding of the dynamics between text and context in a hyperlinked
environment.
In addition to the potential for recontextualization
created by the very structure of the Internet itself, there also
is a constant flux of data that is being exchanged over this network
at any given point--through e-mail exchanges or data sets that are
continuously updated (such as the data of the financial and stock
markets). Part of this data flux is our activity of browsing the
Web, which creates a map of paths traveled, a dynamic practice that
can potentially be recorded (the history section of Web browsers
and statistics of server traffic are some of the methods used to
trace our steps).
The ability to create meaning in this type of environment
largely relies on possibilities of filtering information and creating
some form of map—be it mental or visual—that can allow
for orientation. The construction of meaning is obviously always
dependent on contextual information and informed by our personal
and cultural background. However, the continuous flow of information
on the Internet and the dynamic aspect of accessing information
creates fluctuating contexts when it comes to establishing our frameworks
for creating meaning. Depending on the openness or closure of a
network, this fluctuation varies. It does not come as a surprise
that filtering and mapping in various forms have become an important
issue in networked digital art.
Using the map metaphor in the context of the Internet
is at least slightly problematic. Traditional maps are outlines
of a relatively fixed geographical territory that is navigable by
following directions (North, South, East, West) and suggest a repeatable
scenario. The journey one takes through this territory doesn’t
leave a trace on the map (unless we physically inscribe our route
onto it). The process of navigating communication networks differs
substantially from the travel of a physical terrain: randomness
functions as a kind of paradoxical organizing principle departing
from that of both the user and creator of traditional maps; while
our itineraries can be recorded, the terrain we are covering is
by no means stationary.
While mapping in the traditional sense is inherently
connected to notions of geography, the process of mapping the Internet
and communication networks tends to transcend physical topography
and can take myriad forms. Apart from visual diagrams that depict
the Internet’s servers and backbones and thus chart its “physical”
territory, search engines and browsers that allow us to filter and
access information are the conventional way of outlining the Internet’s
territory. Browser art, the reconfiguration of traditional browsers
and their functionality, has by now become a subgenre of Internet
art (I/O/D’s WebStalker,
Maciej Wisniewski’s netomat,
Andruid Kerne’s Collage Machine and Mark Napier’s Riot
are some of the well-known examples of this form of artistic practice).
The digital territory to be mapped can also consist of one database
or specific set of data, another area that has been explored by
numerous artworks.
Information and data sets are intrinsically virtual,
that is, they exist as processes that aren't necessarily visible
or graspable. The data being transferred and transmitted over the
network at any given time does not necessarily have a visual manifestation.
Since the advent of digital technologies, the creation of visual
models that allow for a dynamic representation of any kind of data
flow has become a broad field of experimentation and research, be
it in science, statistics, architecture, design, digital art or
any combination thereof. Dynamic visualizations of data flow allow
users to navigate visual and textual information and experience
changes over time. For any given set of data, there are always multiple
possibilities for giving it a visual form. The power of these visualizations
consists in their relational potential, the possibility of establishing
multiple connections between different sets of data and constructing
narratives about cultures. These maps of process cannot only be
created for any given data set, they can also chart our interactions,
interventions, and communication, adding a contextual meta-level
for its understanding. Projects such as Warren Sack’s Conversation
Map or Judith Donath’s Chat
Circles are examples of this specific form of artistic practice.
While distinctly different in their approach, the art
projects commissioned for Mapping Transitions are all concerned
with the visualization of various forms of data flow and data sets.
Both Mary Flanagan’s and Lisa Jevbratt’s project explore
the ‘search’ as an aesthetic form of mapping the Internet.
Flanagan’s [search] examines the search engine as a creator
of context and meaning by reconfiguring its content in a way that
illustrates semantic levels, which usually aren’t obvious
to the viewer. Displaying the constant stream of questions that
users ask the Internet—a stream that ranges from the ridiculous
to the sublime—the project creates a topography of Internet
users’ interests and a map of the function that the Internet
fulfills in people’s daily lives. On one level, [search] is
the unfiltered stream of consciousness that saturates the network
at any given moment. Flanagan imposes a filter on this stream by
allowing users to select words from the incoming flow of questions,
which in turn triggers a search on the chosen term. Yet another
layer is provided by a kind of Visual Thesaurus that reveals synonyms
for the words selected by the user, enhancing the contextual network
of meaning. While there are Web statistics that illustrate what
categories of information are most frequently requested by users
(entertainment, business, pornography, art), we seldom get a chance
to look at the micro-level of the request, the actual question that
induces a search. Flanagan’s project uses a layering of filters
for the creation of meaning that fluctuates between the randomness
and control inherent to the network itself. [search] is geared towards
transparency, visualizing what users want from the network as well
as the process of the project itself. Meaning is unveiled as a transitory
and continuously fluctuating process.
Lisa Jevbratt’s project takes an entirely different
look at the subject of the search by creating an application that
allows users to customize and set parameters for their own searches.
The focus is less the search itself than the exploration of all
the variables, both structural and aesthetic, that create a context
for the search. Jevbratt’s software is based on so-called
‘crawlers’—automatic processes that access web
sites by following links between them and collect data. Users can
decide where they would like to begin ‘crawling’ (on
a specific page, a randomly picked one, or one returned by a search
engine); how they would like to navigate (by sequentially following
all the links on one page or jumping around on it); and how this
search should be visualized. While Flanagan’s project investigates
the semantics of the search, Jevbratt’s software creates visual
maps of the structures of sites as they are encountered on the itineraries
chosen by the user. Depending on the parameters chosen, these visualizations
reveal information about a page itself, the users’ interests
as they manifest themselves in the routes selected, and about the
way in which different visual models for the display of information
affect the way we understand it. By allowing users to choose between
pixels or ‘degrees’ (length of lines) as a visual model
for the creation of the crawler’s map, Jevbratt introduces
two aesthetic paradigms for processing information.
Temporal and spatial characteristics of the crawled
pages—for example, date on the client’s computer or
the date the page was modified; color and attributes of the page
design—become part of the mapping process: the boundaries
between the map and the territory are blurred. As Jevbratt puts
it, the visualization is realistic in that it has a direct correlation
to the reality it is mapping. Jevbratt’s maps effectively
merge the inherent structure of sites with the journey of the user
whose choices in turn affect the balance between these two realms.
The project documents transitions from the micro- to the macro-level—the
transition from one page to the next, from randomness to user control,
as well as the transitions between meanings conveyed by different
models of representation.
The motif of the search again surfaces in John Klima’s
Political Landscape, Emotional Terrain, in this case in the form
of the A* algorithm commonly used in computer games to create a
behavior aimed at finding the most efficient route from one point
to another. One level of Klima’s project consists of traditional
maps, two-dimensional charts of geography, human rights abuse, and
life expectancy. Klima’s project most explicitly maps the
transition from static methods for representing information to the
dynamic, relational models of visualizing data. This particular
transition is enhanced by the fact that choosing a segment of one
of the maps generates a 3D model of the selected terrain patch.
The color-coded maps of life-expectancy and human rights abuse are
translated into a topography where elevations within the territory
signify the statistically highest occurrences of governmental repression
and the shortest life expectancies. The process of letting the algorithm
find the path of least resistance through all of the three terrains
creates a relational diagram that points to similarities in the
geography and ‘difficulty’ of the terrains. A crucial
aspect of this relational process is recontextualization—the
application and transfer of a method that is usually applied in
gaming to an evaluation of social and cultural data. Given the data
represented, one could not assume that there would be any correlation
between the three maps chosen for this project; at the same time,
it doesn’t come as a surprise that a country’s political
situation is related to the life-expectancy of its inhabitants,
which the path of the algorithm perfectly illustrates. On the one
hand, Klima’s project is a study in the comparison of data
sets and the different methods for visually representing data on
a global level—from color-coded maps to 3D terrains and line
graphs. On the other hand, Political Landscape, Emotional Terrain
highlights the digital medium’s potential for new forms of
contextualizing data, the possibilities of applying methods from
seemingly unrelated realms in order to expose new relationships
between disparate elements.
The latter is one of the distinct qualities that marks
a transition between traditional forms of visual arts and digital
media. All of the projects in the Mapping Transitions exhibition
create visual models that are unique, yet do not lose their connection
to the specific data sets and information that drives them. In the
digital realm, information itself to a large extent seems to have
lost its body, becoming an abstract ‘quality’ that can
make a fluid transition between different states of materiality.
While the ultimate ‘substance’ of information remains
arguable, it is safe to say that data of any kind are not necessarily
attached to a specific form of manifestation. Mapping Transitions
charts the potential of these manifestations and their inherent
aesthetics. |